Scoring

Welcome to the Youth Coding League! The Marquette Technology Institute will be tracking students’ (players) progress through the Youth Coding League at YouthCodingLeague.com. Players will be able to see how they rank against other Youth Coding League players and schools (teams), and parents will be able to follow along with what their kids are learning throughout the semester. Here’s how MTi staff will be tracking player and team scores throughout the league.

Tracking Attributes for the Youth Coding League

A note on scores and team rankings:

  • Team rankings will be based on an average of the players’ scores
    • For teams with 9 players or less, 100% of their player scores count towards their team score
    • For teams with 10 or more players, 90% of player scores count towards their team score
    • For teams with 20 or more players, 85% of player scores count towards their team score
    • For teams with 30 more players, 75% of player scores count towards their team score
  • Scoring is broken out by attribute below; players can score up to 10 points per attribute and up to 60 points per sprint.
  • Player scores will be cumulative as they accrue.

Attributes Tracked Each Sprint

Agility

  • What it is: Attendance
  • What we’re looking for: Did the player attend YCL that sprint or session? We track this in the CS First dashboard by seeing if the student completed steps + completed work.
  • Scoring: 0 points for not attending, 10 points for attending.

Awareness

  • What it is: Code documentation, an important skill that developers use daily in the workplace.
  • What we’re looking for: Did the player answer the reflection or discussion questions provided by CS First in the comments section of their Scratch project, and did they do so fully and thoughtfully and in-depth versus minimal, one-word answers?
  • Scoring: 0 points for no code documentation/answering none of the questions, 1-4 points for answering the questions at a bare minimum, 5-9 points for answering the questions fully and 10 points for answering all of the questions thoughtfully and fully, providing detail and examples from that day’s sprint.

Endurance

  • What it is: Steps completed for each sprint
  • What we’re looking for: Did the player complete each step in the day’s curriculum, including answering any included surveys and watching the videos?
  • Tracked by reviewing how many steps were completed for each sprint in the CS First dashboard under Student Progress
  • Scoring: 0 points for no steps completed, 5 points for some steps completed, 10 points for all steps completed

Experience

  • What it is: Objectives completed
  • What we’re looking for: Did the player complete all of the stated objectives for each sprint?
  • Scoring: 0 points for no objectives completed, 1-4 points for minimal objectives completed, 5-9 points for some objectives completed, 10 points for all objectives successfully completed

Intellect

  • What it is: Additional objectives completed, including add-ons and creativity injected into the sprint
  • What we’re looking for: Did the player do the bare minimum by only completing the objectives set out by CS First, or did they dig deeper and get creative and more complex with their code? How many add-ons the player attempted and successfully executed as well as the complexity, thought, creativity and extra-mile put into the work will all be taken into account.
  • Scoring: 0 points for no add-ons attempted and no additional creativity injected, 1-4 points for some add-ons attempted and some extra effort and creativity put in, 5-9 points for multiple add-ons attempted and extra effort put in, 10 points for all add-ons attempted successfully and additional complexity and creativity in the code used.

Speed

  • What it is: Objectives completed on time.
  • What we’re looking for: Did the player complete the objectives before the deadline (Friday at 5 p.m.)?
    If a player misses a sprint, they can get the class code from their Coach and finish up on their own time.
  • Scoring: 0 points for not completing any work for the sprint, 10 points for completing work for the sprint before the deadline.

Epics and Milestones

Epics are overall thematic challenges that go above and beyond the six attributes of the daily sprint scoring. Each Epic is made up of a Milestone that corresponds with each sprint.

  • The Scribe Epic is creative, and intended to tell a story.
  • The Explorer Epic is a technical, open-ended component; each milestone can be completed in a variety of ways. The end result is what’s important, and how it is completed is secondary.
  • The Sage Epic rewards kids who successfully complete every single Add-On for each sprint.
  • The Cerebral Assassin Epic carries over into other seasons and is tracked by a CS Username and is numerically-based; for example, the 100! Milestone rewards a player with a perfect score of 60 for any one sprint.
  • The Coder vs. Coder Epic rewards team participation; the Team Work Makes the Dream Work milestone is awarded when a player joins a team and submits a group playoff project, while the Mr./Miss Congeniality milestone is awarded when a player attends the YCL All-Star Party.